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Vibramood

Social-emotional learning game prototype for grade 2–6 students — emotion recognition through the Vibra world.

Client
Vibramood
Year
2025
Category
Design

Preview

Challenge

Turning social-emotional learning into something grade 2–6 students actually want to open during and after class.

Solution

A tablet-first clickable prototype of the Vibra World plus the Vibras emotion characters — emotion recognition framed as exploration.

Outcomes

  • Vibra World exploration loop validated
  • Vibras character set agreed for emotion coverage
  • Student, teacher, and parent expectations aligned